Guild combat is important in “War of Thrones” and combines RPG with RTS elements. Guild battles are a turn-based strategy mini game for high-level players. Players can seize cities and capture equipment through participating in these large scale battles. Guild combat is launched by the king of one kingdom. The king will appoint one city in his sphere of influence to attack one hostile city. Guild combat will consume city resources including, troops, army provisions and money. The two parties in guild combat are the siege forces and garrison forces
Start the Guild Combat
When two guilds begin a battle, the kingdoms of the two parties will also enter combat status. There are three ways to trigger guild combat:
First, the siege force launches combat immediately after arriving at the target city.
Second, two siege forces begin combat immediately after they encounter each other.
Third, if the city is occupied by other kingdoms when the siege forces set out, the siege forces will fight with the garrison forces after they return to their original city. There is no round limit, till the tie is broken.
The occupied city cannot form another force until its siege forces are disbanded. For example, if Wildmoor is occupied by another city when its siege forces are attacking Greenmeadow, Wildmoor cannot form another siege force.
Guild members who are in “march” or “combat” status are not allowed to engage in other character behaviors except for solo tournaments.
Each party contains 1 military counselor and 5 troops, and each soldier is controlled by 1 general. The military counselor and his battle plan are equivalent to the passive given instructions during solo combat, which can affect the results of guild combat. The troops that the general controls are equivalent to group members during group combat. This is similar to HP during solo combat.
During guild combat troops represent your HP. Guild combat also has offensive and defensive modes. The offensive and defensive roles will be affected by the military counselor’s plan or assigned by the system at random.
The Guild forces can be formed by 1 to 5 troops, and each troop should have a general in command.